Schnitzeljagd

UX/UI Design

Schnitzeljagd was my project for the Career Foundry UX-Design course. The goal of this course project was to illustrate the UX design process from start to finish within the context of an app-building project.

To clickable Prototype

.INSPIRATION.

client
CareerFoundry
My role
UX/UI Design
project year
2020

Initial Goal

With the great popularity of social networks today and the energy invested on sharing a lifestyle, people want to have albums full of trendy photos and places and share them on their social networks. For some, taking the "perfect" photo is challenging and some just want to travel and collect album sheets to share them with someone. That's why this scavenger hunt app was born, to make this social hunt a game!

Problem Statement

"Tourists and locals need a way to save info of interesting places they visit because they want to easily share this info with family and friends or social media. We will know this to be true when we see an increasing number of users in the app and them sharing their albums."
whowhatwhenwherewhy
The app focuses on the gaming audience, so the target age range is around 18-40.
The experience that this app provides is most useful while on the go, so it's designed as a responsive app (mobile-first approach).
Setting up a game can be done at any time. Once the game is active, it is expected that the users set aside time to perform the actual game.
Locations all around the specified city. Out-and-Indoors.
Gamers are used to interesting experiences, but the ones that take them to new physical locations aren't common.

Affinity mapping

.CONCEPTUALIZATION.

User Stories

User Personas

"As a divorced father, I want my kids to remember the good time spent together so that they don't miss me that much and have always enthusiasm to see me."
"As a business traveler, I want to be able to find interesting places impromptu, so that she can share cool fashionable photos on her social media."

User flows and Journey maps

No items found.

.ITERATION.

Wireframes

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Usability Testing

To evaluate what people say and do when interacting directly with the prototype I chose Moderate, Remote and In-Person testing. Three scenarios were given in which the testers completed the three main tasks developed. To test the efficiency, ease, and speed with which they can complete them. I intended to find out whether they enjoy interacting with the app or if the prototype had any critical errors that needed to be redesigned before continuing.

To clickable Prototype

.EXPOSITION.

Design System

No items found.

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